open fun switchSceneDirect(nextScene: Scene!): Unit
Switches the Scene currently being displayed. It resets the OpenGL state and sets the projection matrix for the new scene.
Renderer#onRender(long, double)). Calling this outside of the main thread may case unexpected behaviour.
nextScene - Scene!: Scene The scene to switch to.
open fun switchSceneDirect(nextScene: Scene!): Unit
Switches the Scene currently being displayed. It resets the OpenGL state and sets the projection matrix for the new scene.
Renderer#onRender(long, double)). Calling this outside of the main thread may case unexpected behaviour.