abstract class AFrameTask : Runnableabstract class AFrameTask : Runnable |
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interface ISurfaceRendererinterface ISurfaceRenderer
Interface that a class must implement to be able to render to an |
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class NullRenderer : Rendererclass NullRenderer : Renderer
Minimal |
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open class PipRenderer : Rendereropen class PipRenderer : Renderer
Creates a renderer that renders two scenes through separate |
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abstract class Renderer : ISurfaceRendererabstract class Renderer : ISurfaceRenderer |
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open class RenderTargetopen class RenderTarget
Defines configurations for a given render target. |
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open class RenderTargetCube : RenderTargetopen class RenderTargetCube : RenderTarget
Defines a render target to be mapped to a cubemap texture. |
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abstract class SideBySideRenderer : Rendererabstract class SideBySideRenderer : Renderer
This renderer is typically used by virtual reality glasses like the Open Dive. It renders the scene from two different viewpoints. The x position of the two cameras are slightly offset while the z and y position stay 0. |