protected open fun onRender(elapsedRealtime: Long, deltaTime: Double): Unit
Called by #onRenderFrame(GL10)
to render the next frame. This is called prior to the current scene's Scene#render(long, double, RenderTarget)
method.
elapsedRealtime
- Long: long
The total elapsed rendering time in milliseconds.
deltaTime
- Double: double
The time passes since the last frame, in seconds.
protected open fun onRender(elapsedRealtime: Long, deltaTime: Double): Unit
Called by #onRenderFrame(GL10)
to render the next frame. This is called prior to the current scene's Scene#render(long, double, RenderTarget)
method.
elapsedRealtime
- Long: long
The total elapsed rendering time in milliseconds.
deltaTime
- Double: double
The time passes since the last frame, in seconds.