open fun setRenderTarget(renderTarget: RenderTarget!): Unit
Sets the current render target. Please mind that this CAN ONLY BE called on the main OpenGL render thread. A subsequent call to Renderer#render(long, double)
will render the current scene into this render target. Setting the render target to null will switch back to normal rendering.
renderTarget
- RenderTarget!:
open fun setRenderTarget(renderTarget: RenderTarget!): Unit
Sets the current render target. Please mind that this CAN ONLY BE called on the main OpenGL render thread. A subsequent call to Renderer#render(long, double)
will render the current scene into this render target. Setting the render target to null will switch back to normal rendering.
renderTarget
- RenderTarget!: