open fun render(elapsedTime: Long, deltaTime: Double, renderTarget: RenderTarget!): Unit
open fun render(elapsedTime: Long, deltaTime: Double, renderTarget: RenderTarget!, sceneMaterial: Material!): Unit
open fun render(elapsedTime: Long, deltaTime: Double, renderTarget: RenderTarget!): Unit
open fun render(elapsedTime: Long, deltaTime: Double, renderTarget: RenderTarget!, sceneMaterial: Material!): Unit