open fun unProject(p: PointF!, distance: Float): Vector3!
open fun unProject(p: PointF!, distance: Float): Vector3!
open fun unProject(x: Double, y: Double, z: Double): Vector3!
Unprojects screen position into world space; 0,0,0 is center of screen
x
- Double: double
x value, cartesian coordinates relative to center of sceen.
y
- Double: double
y value, cartesian coordinates relative to center of sceen.
z
- Double: double
z value, cartesian coordinates relative to center of sceen.
open fun unProject(x: Double, y: Double, z: Double): Vector3!
Unprojects screen position into world space; 0,0,0 is center of screen
x
- Double: double
x value, cartesian coordinates relative to center of sceen.
y
- Double: double
y value, cartesian coordinates relative to center of sceen.
z
- Double: double
z value, cartesian coordinates relative to center of sceen.