open fun replaceScene(scene: Scene!, location: Int): Boolean
Replaces a Scene
in the renderer at the specified location in the list. This does not validate the index, so if it is not contained in the list already, an exception will be thrown.
Scene
being replaced is the one in current use, the replacement will be selected on the next frame.
scene
- Scene!: Scene
object to add.
location
- Int: Integer index of the Scene
to replace.
Return
Boolean: boolean
True if the replace task was successfully queued.
open fun replaceScene(oldScene: Scene!, newScene: Scene!): Boolean
Replaces the specified Scene
in the renderer with the new one. If the Scene
being replaced is the one in current use, the replacement will be selected on the next frame.
oldScene
- Scene!: Scene
object to be replaced.
newScene
- Scene!: Scene
which will replace the old.
Return
Boolean: boolean
True if the replace task was successfully queued.
open fun replaceScene(scene: Scene!, location: Int): Boolean
Replaces a Scene
in the renderer at the specified location in the list. This does not validate the index, so if it is not contained in the list already, an exception will be thrown.
Scene
being replaced is the one in current use, the replacement will be selected on the next frame.
scene
- Scene!: Scene
object to add.
location
- Int: Integer index of the Scene
to replace.
Return
Boolean: boolean
True if the replace task was successfully queued.
open fun replaceScene(oldScene: Scene!, newScene: Scene!): Boolean
Replaces the specified Scene
in the renderer with the new one. If the Scene
being replaced is the one in current use, the replacement will be selected on the next frame.
oldScene
- Scene!: Scene
object to be replaced.
newScene
- Scene!: Scene
which will replace the old.
Return
Boolean: boolean
True if the replace task was successfully queued.