open fun replaceScene(scene: Scene!, location: Int): Boolean
Replaces a Scene in the renderer at the specified location in the list. This does not validate the index, so if it is not contained in the list already, an exception will be thrown.
Scene being replaced is the one in current use, the replacement will be selected on the next frame.
scene - Scene!: Scene object to add.
location - Int: Integer index of the Scene to replace.
Return
Boolean: boolean True if the replace task was successfully queued.
open fun replaceScene(oldScene: Scene!, newScene: Scene!): Boolean
Replaces the specified Scene in the renderer with the new one. If the Scene being replaced is the one in current use, the replacement will be selected on the next frame.
oldScene - Scene!: Scene object to be replaced.
newScene - Scene!: Scene which will replace the old.
Return
Boolean: boolean True if the replace task was successfully queued.
open fun replaceScene(scene: Scene!, location: Int): Boolean
Replaces a Scene in the renderer at the specified location in the list. This does not validate the index, so if it is not contained in the list already, an exception will be thrown.
Scene being replaced is the one in current use, the replacement will be selected on the next frame.
scene - Scene!: Scene object to add.
location - Int: Integer index of the Scene to replace.
Return
Boolean: boolean True if the replace task was successfully queued.
open fun replaceScene(oldScene: Scene!, newScene: Scene!): Boolean
Replaces the specified Scene in the renderer with the new one. If the Scene being replaced is the one in current use, the replacement will be selected on the next frame.
oldScene - Scene!: Scene object to be replaced.
newScene - Scene!: Scene which will replace the old.
Return
Boolean: boolean True if the replace task was successfully queued.