open fun getCurrentScene(): Scene!
Fetches the Scene
currently being being displayed. Note that the scene is not thread safe so this should be used with extreme caution.
Return
Scene!: Scene
object currently used for the scene.
See Also
{@link Renderer#mCurrentScene}
open fun getCurrentScene(): Scene!
Fetches the Scene
currently being being displayed. Note that the scene is not thread safe so this should be used with extreme caution.
Return
Scene!: Scene
object currently used for the scene.
See Also
{@link Renderer#mCurrentScene}