open fun setDiffuseMethod(diffuseMethod: IDiffuseMethod!): Unit
The diffuse method specifies the reflection of light from a surface such that an incident ray is reflected at many angles rather than at just one angle as in the case of specular reflection. This can be set using the setDiffuseMethod() method:
material.setDiffuseMethod(new DiffuseMethod.Lambert());
diffuseMethod
- IDiffuseMethod!: The diffuse method
open fun setDiffuseMethod(diffuseMethod: IDiffuseMethod!): Unit
The diffuse method specifies the reflection of light from a surface such that an incident ray is reflected at many angles rather than at just one angle as in the case of specular reflection. This can be set using the setDiffuseMethod() method:
material.setDiffuseMethod(new DiffuseMethod.Lambert());
diffuseMethod
- IDiffuseMethod!: The diffuse method