abstract class ATransformable3D : IGraphNodeMemberabstract class ATransformable3D : IGraphNodeMember |
|
open class BufferInfoopen class BufferInfo |
|
class BuildConfigclass BuildConfig |
|
open class Geometry3Dopen class Geometry3D
This is where the vertex, normal, texture coordinate, color and index data is stored. The data is stored in FloatBuffers, IntBuffers and ShortBuffers. The data is uploaded to the graphics card using Vertex Buffer Objects (VBOs). The data in the FloatBuffers is kept in memory in order to restore the VBOs when the OpenGL context needs to be restored (typically when the application regains focus). |
|
open class Object3D : ATransformable3D, Comparable<Object3D!>, INodeopen class Object3D : ATransformable3D, Comparable<Object3D!>, INode
This is the main object that all other 3D objects inherit from. |
|
class WorldParametersclass WorldParameters
Collection of world global parameters. These parameters are constant across all scenes. This class is intended to be read only after setup, and so does not include any thread safety mechanisms in the interest of speed. Extreme care must be taken if you desire to modify anything in this class while other threads are actively using it. |