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getRenderMode
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open fun getRenderMode(): Int |
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onAttachedToWindow
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open fun onAttachedToWindow(): Unit |
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onDetachedFromWindow
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open fun onDetachedFromWindow(): Unit |
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onPause
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open fun onPause(): Unit |
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onResume
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open fun onResume(): Unit |
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onVisibilityChanged
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open fun onVisibilityChanged(changedView: View!, visibility: Int): Unit |
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requestRenderUpdate
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open fun requestRenderUpdate(): Unit |
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setAntiAliasingMode
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open fun setAntiAliasingMode(config: ISurface.ANTI_ALIASING_CONFIG!): Unit |
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setFrameRate
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open fun setFrameRate(rate: Double): Unit |
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setRenderMode
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open fun setRenderMode(mode: Int): Unit |
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setSampleCount
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open fun setSampleCount(count: Int): Unit |
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setSurfaceRenderer
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open fun setSurfaceRenderer(renderer: ISurfaceRenderer!): Unit |
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setTransparent
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open fun setTransparent(isTransparent: Boolean): Unit
Enable/Disable transparent background for this surface view. Must be called before #setSurfaceRenderer(ISurfaceRenderer).
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