applyParams
|
open fun applyParams(): Unit |
getProgress
|
open fun getProgress(): Float |
initialize
|
open fun initialize(): Unit |
main
|
open fun main(): Unit |
setBorderThickness
|
open fun setBorderThickness(borderThickness: Float): Unit |
setCircleCenter
|
open fun setCircleCenter(center: Vector2!): Unit |
setCircleRadius
|
open fun setCircleRadius(circleRadius: Float): Unit |
setLocations
|
open fun setLocations(programHandle: Int): Unit |
setProgress
|
open fun setProgress(progress: Float): Unit |
setProgressColor
|
open fun setProgressColor(color: Int): Unit |
setTextureRotationSpeed
|
open fun setTextureRotationSpeed(textureRotationSpeed: Float): Unit |
setTrackColor
|
open fun setTrackColor(color: Int): Unit |