open class ComponentSizeChooser : TextureView.BaseConfigChooser
Choose a configuration with exactly the specified r,g,b,a sizes, and at least the specified depth and stencil sizes.
ComponentSizeChooser(redSize: Int, greenSize: Int, blueSize: Int, alphaSize: Int, depthSize: Int, stencilSize: Int, textureView: TextureView)
Choose a configuration with exactly the specified r,g,b,a sizes, and at least the specified depth and stencil sizes. |
var alphaSize: Int |
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var blueSize: Int |
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var depthSize: Int |
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var greenSize: Int |
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var redSize: Int |
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var stencilSize: Int |
val textureView: TextureView |
open fun chooseConfig(egl: EGL10, display: EGLDisplay, configs: Array<EGLConfig>): EGLConfig? |
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open fun chooseConfigWithReason(egl: EGL10, display: EGLDisplay): ResultConfigChooser |
open fun chooseConfig(egl: EGL10, display: EGLDisplay): EGLConfig |