open class ArrayUtils open class ArrayUtils
A collection of methods for working with primitive arrays. |
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open class Capabilities open class Capabilities
Lists all OpenGL specific capabilities |
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open class GLU open class GLU
NOTE: This class taken from Android Open Source Project source code and modified to support double precision matrices. A set of GL utilities inspired by the OpenGL Utility Toolkit. |
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class Intersector class Intersector
Class offering various static methods for intersection testing between different geometric objects. Originally written by Badlogic Games. Ported for Rajawali by Andrew Jo. |
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interface IObjectPicker interface IObjectPicker |
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open class LittleEndianDataInputStream : InputStream, DataInput open class LittleEndianDataInputStream : InputStream, DataInput
Taken from http://www.peterfranza.com/2008/09/26/little-endian-input-stream/ |
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open class LittleEndianOutputStream : FilterOutputStream open class LittleEndianOutputStream : FilterOutputStream
Helper class for wrapping an |
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open class ObjectColorPicker : IObjectPicker open class ObjectColorPicker : IObjectPicker |
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interface OnFPSUpdateListener interface OnFPSUpdateListener |
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interface OnObjectPickedListener interface OnObjectPickedListener |
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class RajLog class RajLog |
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class RawShaderLoader class RawShaderLoader
Internal class for managing shader loading. This class is mostly internal unfortunately loading of resources requires context so this class has help from AMaterial to statically pass the context and store it as a weak reference. Unfortunately there is no way around this that I can see but I am open for suggestions of a better solution. |
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open class RayPicker : IObjectPicker open class RayPicker : IObjectPicker |
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open class ScreenGrab open class ScreenGrab
Grabs the pixels from the buffer and saves it to a file on the SD card. Usage example (saves every frame to a separate .png file):
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