open class ArrayUtilsopen class ArrayUtils
A collection of methods for working with primitive arrays. |
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open class Capabilitiesopen class Capabilities
Lists all OpenGL specific capabilities |
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open class GLUopen class GLU
NOTE: This class taken from Android Open Source Project source code and modified to support double precision matrices. A set of GL utilities inspired by the OpenGL Utility Toolkit. |
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class Intersectorclass Intersector
Class offering various static methods for intersection testing between different geometric objects. Originally written by Badlogic Games. Ported for Rajawali by Andrew Jo. |
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interface IObjectPickerinterface IObjectPicker |
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open class LittleEndianDataInputStream : InputStream, DataInputopen class LittleEndianDataInputStream : InputStream, DataInput
Taken from http://www.peterfranza.com/2008/09/26/little-endian-input-stream/ |
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open class LittleEndianOutputStream : FilterOutputStreamopen class LittleEndianOutputStream : FilterOutputStream
Helper class for wrapping an |
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open class ObjectColorPicker : IObjectPickeropen class ObjectColorPicker : IObjectPicker |
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interface OnFPSUpdateListenerinterface OnFPSUpdateListener |
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interface OnObjectPickedListenerinterface OnObjectPickedListener |
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class RajLogclass RajLog |
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class RawShaderLoaderclass RawShaderLoader
Internal class for managing shader loading. This class is mostly internal unfortunately loading of resources requires context so this class has help from AMaterial to statically pass the context and store it as a weak reference. Unfortunately there is no way around this that I can see but I am open for suggestions of a better solution. |
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open class RayPicker : IObjectPickeropen class RayPicker : IObjectPicker |
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open class ScreenGrabopen class ScreenGrab
Grabs the pixels from the buffer and saves it to a file on the SD card. Usage example (saves every frame to a separate .png file):
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