open class BlendPass : EffectPass open class BlendPass : EffectPass |
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open class BlurPass : EffectPass open class BlurPass : EffectPass |
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open class ClearMaskPass : APass open class ClearMaskPass : APass
Disables stencil test for previously masked rendering passes so that next render passes are not masked. |
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open class ColorThresholdPass : EffectPass open class ColorThresholdPass : EffectPass |
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open class CopyPass : Material open class CopyPass : Material |
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open class CopyToNewRenderTargetPass : EffectPass open class CopyToNewRenderTargetPass : EffectPass |
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open class DepthPass : APass open class DepthPass : APass |
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open class EffectPass : APass open class EffectPass : APass |
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open class FXAAPass : EffectPass open class FXAAPass : EffectPass
Adds a Fast Approximate Antialiasing (FXAA) post processing pass to the scene. The implementation is taken from Geeks 3D. Use of this effect requires GL ES 3.0 or better.. Use of this effect requires the following extension GL_EXT_gpu_shader4 A quick synopsis from the above reference follows:
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open class GreyScalePass : EffectPass open class GreyScalePass : EffectPass |
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open class KaleidoscopePass : EffectPass open class KaleidoscopePass : EffectPass |
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open class MaskPass : APass open class MaskPass : APass
Masked render pass for drawing to stencil buffer. |
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open class PixelatedPass : EffectPass open class PixelatedPass : EffectPass |
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open class RadialBlurPass : EffectPass open class RadialBlurPass : EffectPass |
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open class RenderPass : APass open class RenderPass : APass
A render pass used for primarily rendering a scene to a framebuffer target. |
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open class ScanlinePass : EffectPass open class ScanlinePass : EffectPass |
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open class SepiaPass : EffectPass open class SepiaPass : EffectPass |
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open class ShadowPass : RenderPass open class ShadowPass : RenderPass |
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open class SobelPass : EffectPass open class SobelPass : EffectPass |
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open class TilePass : EffectPass open class TilePass : EffectPass |
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open class VignettePass : EffectPass open class VignettePass : EffectPass |