abstract class ACompressedTexture : ATextureabstract class ACompressedTexture : ATexture |
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open class AlphaMapTexture : ASingleTextureopen class AlphaMapTexture : ASingleTexture |
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abstract class AMultiTexture : ATextureabstract class AMultiTexture : ATexture |
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open class AnimatedGIFTexture : ASingleTextureopen class AnimatedGIFTexture : ASingleTexture
Creates a texture from an animated GIF. |
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abstract class ASingleTexture : ATextureabstract class ASingleTexture : ATexture
This class is used to specify texture options. |
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open class AtcTexture : ACompressedTextureopen class AtcTexture : ACompressedTexture |
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abstract class ATextureabstract class ATexture |
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open class CubeMapTexture : AMultiTextureopen class CubeMapTexture : AMultiTexture |
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open class Dxt1Texture : ACompressedTextureopen class Dxt1Texture : ACompressedTexture |
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open class Etc1Texture : ACompressedTextureopen class Etc1Texture : ACompressedTexture |
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open class Etc2Texture : ACompressedTextureopen class Etc2Texture : ACompressedTexture
Rajawali container for an ETC2 texture. Due to the nature of ETC2 textures, you may also use this to load an ETC1 texture. The following GL internal formats are supported: - |
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open class LightMapTexture : ASingleTextureopen class LightMapTexture : ASingleTexture |
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open class NormalMapTexture : ASingleTextureopen class NormalMapTexture : ASingleTexture |
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open class PalettedTexture : ACompressedTextureopen class PalettedTexture : ACompressedTexture |
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open class PvrtcTexture : ACompressedTextureopen class PvrtcTexture : ACompressedTexture |
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open class RenderTargetTexture : ATextureopen class RenderTargetTexture : ATexture |
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open class SpecularMapTexture : ASingleTextureopen class SpecularMapTexture : ASingleTexture |
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open class SphereMapTexture : ASingleTextureopen class SphereMapTexture : ASingleTexture |
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open class StreamingTexture : ATextureopen class StreamingTexture : ATexture |
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open class Texture : ASingleTextureopen class Texture : ASingleTexture |
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open class TextureAtlasopen class TextureAtlas |
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class TextureManager : AResourceManagerclass TextureManager : AResourceManager
A singleton class that keeps track of all textures used by the application. All textures will be restored when the OpenGL context is being recreated. This however needs to be indicated by setting |
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open class TexturePackeropen class TexturePacker |
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open class ThreeDcTexture : ACompressedTextureopen class ThreeDcTexture : ACompressedTexture |