abstract class ALoader : ILoader abstract class ALoader : ILoader |
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abstract class AMeshLoader : ALoader, IMeshLoader abstract class AMeshLoader : ALoader, IMeshLoader |
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interface IAnimatedMeshLoader : ILoader interface IAnimatedMeshLoader : ILoader |
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interface IAnimationSequenceLoader : ILoader interface IAnimationSequenceLoader : ILoader |
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interface ILoader interface ILoader |
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interface IMeshLoader : ILoader interface IMeshLoader : ILoader |
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interface IParser interface IParser |
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open class Loader3DSMax : AMeshLoader open class Loader3DSMax : AMeshLoader
3DS object parser. This is a work in progress. Materials aren't parsed yet. |
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open class LoaderAWD : AMeshLoader open class LoaderAWD : AMeshLoader
AWD File parser written using the AWD File Format specification. All future additions to the format should adhere to all specification requirements for maximum forward and backward compatibility. |
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open class LoaderGCode : AMeshLoader open class LoaderGCode : AMeshLoader |
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open class LoaderMD2 : AMeshLoader, IAnimatedMeshLoader open class LoaderMD2 : AMeshLoader, IAnimatedMeshLoader |
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open class LoaderOBJ : AMeshLoader open class LoaderOBJ : AMeshLoader
The most important thing is that the model should be triangulated. Rajawali doesn�t accept quads, only tris. In Blender, this is an option you can select in the exporter. In a program like MeshLab, this is done automatically. At the moment, Rajawali also doesn�t support per-face textures. This is on the todo list. |
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open class LoaderSTL : AMeshLoader open class LoaderSTL : AMeshLoader
STL Parser written using the ASCII format as describe on Wikipedia. |
open class ParsingException : Exception open class ParsingException : Exception |